Graduating a Debtor Nation: Shameless Confessions of a Dissenting Citizen.
2008; Society for History Education; Volume: 41; Issue: 2 Linguagem: Inglês
ISSN
1945-2292
Autores Tópico(s)Economic Theory and Institutions
ResumoA COUPLE OF WEEKS AGO, I was preparing to host the visit of my twelve-year-old goddaughter Claudia over the holidays. Then I realized that my total ignorance of all things Nintendo meant that I would have zero credibility as an engaging host according to the cultural standards of today's adolescents. Suddenly, it dawned on me that the old family board game might actually be considered a new and radical form of entertainment to people of Claudia's generation. So, after contemplating the relative intellectual and political merits of such games as Monopoly and Connect Four at my local store, I opted to buy the still-popular (if heterosexist and unabashedly pro-capitalist) game οι Life. First developed by Milton Bradley 1960, the primary objective of the game is to choose a career, manage your finances responsibly, get married, have kids, buy a house and retire to either Countryside Acres or Millionaire Estates. When players start the game, they can either choose a career from a deck of cards and start earning money right away, or they can get a professional degree and leap head-first into financial debt. While going to college ultimately allows players multiple career choices, salary levels are always a matter of luck rather than skill. Worse yet, the luxury of getting to choose a career entails taking out $100,000 worth of loans and paying them back with an additional $25,000 in interest by the
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