Enactive spectatorship, critical making, and dramaturgical analysis: building Something Wicked , the Macbeth video game
2019; Taylor & Francis; Volume: 16; Issue: 1 Linguagem: Inglês
10.1080/14794713.2019.1633830
ISSN2040-0934
Autores Tópico(s)Digital Games and Media
ResumoThis article examines the design, construction, and dramaturgical concerns of Something Wicked, the author's combat video game adaptation of a scene from William Shakespeare's Macbeth. In addition to offering a new close reading of the source play, this article aims to offer insights to scholars and practitioners on the process of creating digital adaptations as practice-engaged scholarship.
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