Techno-pedagogical resources to support teaching: Augmented reality as a dynamic tool for the substitute teacher

2019; Pablo de Olavide University; Issue: 12 Linguagem: Inglês

ISSN

2386-4303

Autores

Jesús López Belmonte, Santiago Pozo Sánchez, Arturo Fuentes Cabrera,

Tópico(s)

Technology in Education and Healthcare

Resumo

espanolLa educacion actual esta marcada por un proceso de actualizacion tecnologica, siendo la realidad aumentada (RA) una de las tecnologias con mayor proyeccion en el ambito educativo. Se trata de una innovadora tecnica que genera una realidad intermedia entre el entorno fisico y el mundo virtual, a traves de la conversion de objetos cotidianos a elementos digitales en 3D, permitiendo a sus usuarios interactuar con ellos a traves de un dispositivo movil. Esta tecnologia permite adaptarse a cualquier situacion, como aquellos momentos en los que un docente tiene que sustituir a otro durante la jornada escolar. El objetivo del presente estudio se centra en conocer la influencia que ejerce en el alumnado de Educacion Secundaria Obligatoria la aplicacion de una experiencia innovadora basada en la utilizacion de la RA como herramienta dinamizadora de las sesiones en las que el profesor titular de una asignatura se encuentra ausente y tiene que ser suplido por otro docente. Para ello se ha seguido un diseno no experimental de tipo descriptivo y correlacional, a traves de un metodo cuantitativo. Se ha aplicado un cuestionario ad hoc en una muestra de 210 alumnos, de un centro educativo de Ceuta (Espana). Los resultados reflejan que la puesta en practica de la experiencia ha contribuido al alcance de valores positivos en la motivacion y participacion discente, consecucion de objetivos, competencia digital, clima de aula y todo ello con escasas dificultades en los discentes, hallandose diferencias estadisticamente significativas en cuanto al genero y curso del alumnado. EnglishCurrent education is marked by a process of technological updating, with augmented reality (AR) being one of the technologies with the greatest projection in the educational field. It is an innovative technique that generates an intermediate reality between the physical environment and the virtual world, through the conversion of everyday objects to digital elements in 3D, allowing its users to interact with them through a mobile device. This technology allows adapting to any situation, such as those moments in which a teacher has to replace another during the school day. The objective of this study is to know the influence exercised in the students of secondary education the application of an innovative experience based on the use of the AR as a dynamic tool of the sessions in which the professor of a subject is absent and has to be replaced by another teacher. To this end, a non-experimental design of a descriptive and correlational type was followed through a quantitative method. An ad hoc questionnaire was applied to a sample of 210 students from an educational center in Ceuta (Spain). The results reflect that the implementation of the experience has contributed to the reach of positive values in motivation and student participation, achievement of objectives, digital competence, classroom climate and all this with few difficulties in the students, being statistically significant differences in regarding the gender and course of the student body.

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