Designing SwiSH Max Learning Software Based of Multimedia
2019; IOP Publishing; Volume: 1364; Issue: 1 Linguagem: Inglês
10.1088/1742-6596/1364/1/012032
ISSN1742-6596
AutoresKundharu Saddhono, Erwinsyah Satria, Alfian Erwinsyah, Dahlan Abdullah,
Tópico(s)Mobile Learning in Education
ResumoAbstract Multimedia computers have grown rapidly. Various kinds of multimedia programs have been produced by combining text, video and sound features. This capability has been developed to form interactive programs such as tutorials. SWiSH Max is software to create animations that has become a standard in the web industry with a large and growing number of users. This software was first introduced in 1999 as software to made vector-based animations with navigation capabilities, graphic illustrations and file sizes that are small enough to be able to pass an Internet connection using a normal modem. The results of this study are designed learning software about SWISH Max. With this software, users can learn how to use SWiSH Max independently because the material displayed in video so the material can be repeated and re-learned.
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