Artigo Acesso aberto Revisado por pares

Transmedial Worlds with Social Impact: Exploring Intergenerational Learning in Collaborative Video Game Design

2019; Linguagem: Inglês

10.18357/jcs00019337

ISSN

2371-4115

Autores

Juan C. Mansilla, Liliana Mejía Betancur, Claudia Maria Queiroz Lambach,

Tópico(s)

Aging and Gerontology Research

Resumo

This article’s focus is the creation of intergenerational game design experiences supported by phygital video games (i.e., games that feature both digital and physical elements) for children 8–12 years of age and elders 65 years and over living in Paris and Bagnolet, France. The purpose of the article is twofold: first, to give an account of our protocol activity to highlight the implementation difficulties associated with this kind of intergenerational gameplay, and second, to inspire researchers, educators, and caregivers to include innovative uses of transmedia world building and collaborative game design as tools to connect different generations and foster community participation in intergenerational programs.

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