Artigo Acesso aberto Produção Nacional Revisado por pares

Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder

2020; Mary Ann Liebert, Inc.; Volume: 23; Issue: 1 Linguagem: Inglês

10.1089/cyber.2019.0103

ISSN

2152-2723

Autores

Jennifer Yohanna Ferreira de Lima Antão, Luíz Carlos de Abreu, Renata Thaís de Almeida Barbosa, Tânia Brusque Crocetta, Regiani Guarnieri, Thaís Massetti, Thaiany Pedrozo Campos Antunes, James Tonks, Carlos Bandeira de Mello Monteiro,

Tópico(s)

Child Development and Digital Technology

Resumo

Augmented reality (AR) uses the real-world setting but enables a person to interact with virtual objects. In this study, we aimed to explore the use of alphabet letter and number in an AR task and its influence in reaction time in a population with autism spectrum disorders (ASD) compared with the performance of typical developing (TD) controls. We evaluated reaction time before and after AR tasks that consisted of identifying correct numbers and alphabet letters in 48 people with ASD and 48 with TD controls. Results indicate that total points for TD group were higher (M = 86.4 and M = 79.0) when compared with the ASD group (M = 54.5 and M = 51.5) for alphabet letters and numbers, respectively. Moreover, in analysis of reaction time results, only the ASD group showed an improvement in performance after the practice of an AR task. The control group was faster before (M = 553.7) and after (M = 560.5) when compared with the ASD group (M = 2616.0 and M = 2374.6, respectively). Despite the need for further studies, our results support that there is potential for clinical use of an AR task-based intervention for people with ASD.

Referência(s)