Artigo Revisado por pares

Editor's Introduction

2020; University of California Press; Volume: 6; Issue: 1 Linguagem: Inglês

10.1525/fmh.2020.6.1.1

ISSN

2373-7492

Tópico(s)

Educational Games and Gamification

Resumo

Editorial| January 01 2020 Editor's Introduction: It Isn't Difficult to Find Feminist Game Studies, but Can We Find a Feminist Game History? Carly A. Kocurek Carly A. Kocurek Carly A. Kocurek is an associate professor of digital humanities and media studies at the Illinois Institute of Technology. She is the author of two books, Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade (University of Minnesota Press, 2015) and Brenda Laurel: Pioneering Games for Girls (Bloomsbury, 2017). Her articles have appeared in the American Journal of Play, Game Studies, Velvet Light Trap, and other journals. Her games include Choice: Texas and The Spider's Web. She is currently researching a book, funded by the National Science Foundation, on the history of the games for girls movement. Search for other works by this author on: This Site PubMed Google Scholar Feminist Media Histories (2020) 6 (1): 1–11. https://doi.org/10.1525/fmh.2020.6.1.1 Views Icon Views Article contents Figures & tables Video Audio Supplementary Data Peer Review Share Icon Share Facebook Twitter LinkedIn MailTo Tools Icon Tools Get Permissions Cite Icon Cite Search Site Citation Carly A. Kocurek; Editor's Introduction: It Isn't Difficult to Find Feminist Game Studies, but Can We Find a Feminist Game History?. Feminist Media Histories 1 January 2020; 6 (1): 1–11. doi: https://doi.org/10.1525/fmh.2020.6.1.1 Download citation file: Ris (Zotero) Reference Manager EasyBib Bookends Mendeley Papers EndNote RefWorks BibTex toolbar search Search Dropdown Menu toolbar search search input Search input auto suggest filter your search All ContentFeminist Media Histories Search In 2012 Nina Huntemann wrote, “It isn't difficult to find feminist game studies, or feminist gamers.”1 This is no less true eight years later. It isn't difficult to find feminist game studies. Academics—like me and the contributors to this special issue—produce articles, monographs, special issues, and edited collections with steady regularity, and the broader community of game critics digs in with video essays, podcasts, and op-eds. Those working in industry participate in this discourse as well, as evidenced for instance by panels and events at the Game Developers Conference. Feminist thinkers have been tackling the tangled knot of games culture for at least twenty years. The now-classic From Barbie to Mortal Kombat: Gender and Computer Games (1998) launched multiple follow-up anthologies.2 Game developers like Brenda Laurel, Sheri Graner Ray, and Megan Gaiser helped spearhead a movement to take girls seriously as players in the mid-1990s and have continued... You do not currently have access to this content.

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