Pengembangan E-Modul Berbasis Mobile Learning Seni Budaya Materi Konsep Budaya, Seni, dan Keindahan Untuk Siswa Kelas X SMKN 1 Turen Malang
2020; State University of Malang; Volume: 6; Issue: 2 Linguagem: Indonésio
10.17977/um031v6i22020p089
ISSN2654-7953
AutoresRizky Pradana, Sulton Sulton, Arafah Husna,
Tópico(s)Blockchain Technology in Education and Learning
ResumoAbstrak: Proses pembelajaran seni budaya di SMKN 1 Turen Malang mengalami kesulitan belajar menggunakan media cetak. Penyajian materi berupa teks, serta media cetak hitam putih menjadi masalah umum yang banyak dipaparkan. Maka dibutuhkan sebuah media yang dapat menuntaskan permasalahan yaitu menyusun aplikasi modul elektronik berbasis mobile learning . Tujuan pengembangan untuk mendapatkan aplikasi e-modul berbasis mobile learning yang valid serta efektif untuk siswa belajar mandiri. Model pengembangan yang digunakan adalah model Lee & Owens (2004) karena memiliki alur lengkap mulai dari tahap analisis, tahap desain, tahap pengembangan dan implementasi, serta tahap evaluasi. Hasil tabulasi data aplikasi e-modul berbasis mobile learning dinyatakan valid oleh ahli media 96,25 %, ahli materi 93,13%, serta audiens siswa dengan uji perseorangan 93,13% uji kelompok 90,47%, uji lapangan 89,25 %. Hasil tabulasi data tes setelah memakai aplikasi dinyatakan efektif dengan presentase 96% karena 24 dari 25 siswa berhasil mencapai kkm mata pelajaran seni budaya. Abstract: The process of learning art and culture at SMKN 1 Turen Malang has difficulty learning using print media. Presentation of material in the form of text, as well as black-and-white print media is a common problem that is widely presented. Then we need a media that can solve the problem that is compiling the application of electronic modules based on mobile learning. The purpose of the development is to obtain a valid and effective e-module based mobile learning application for independent learning students. The development model used is the Lee & Owens (2004) model because it has a complete flow starting from the analysis phase, the design stage, the development and implementation stage, as well as the evaluation stage. The results of the data tabulation of e-module applications based on mobile learning were declared valid by 96.25% media experts, 93.13% material experts, and student audiences with individual tests 93.13% 90.47% group tests, field tests 89.25% . The results of the tabulation of test data after using the application were declared effective with a percentage of 96% because 24 of the 25 students managed to reach the KKM subject of culture and art.
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