Artigo Revisado por pares

Fully Human, Fully Machine: Rhetorics of Digital Disembodiment in Programming

2020; Routledge; Volume: 39; Issue: 2 Linguagem: Inglês

10.1080/07350198.2020.1727096

ISSN

1532-7981

Autores

Brandee Easter,

Tópico(s)

Rhetoric and Communication Studies

Resumo

One way toward a more embodied digital rhetoric is through interrogating constructions of digital disembodiment. To make that case, this article examines one of the most famous esoteric or “weird” programming languages, which are not designed for any “real world” purpose, but as art, parody, or experiment. This language, named “brainfuck,” is notorious for its difficulty and uses challenges of mastery to assert a “true” (white, straight, masculine) programmer identity. As brainfuck reveals, a contemporary struggle to connect the effects of technologies with the people who create them can be sustained because their creators perform being machine-like themselves.

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