Fully Human, Fully Machine: Rhetorics of Digital Disembodiment in Programming
2020; Routledge; Volume: 39; Issue: 2 Linguagem: Inglês
10.1080/07350198.2020.1727096
ISSN1532-7981
Autores Tópico(s)Rhetoric and Communication Studies
ResumoOne way toward a more embodied digital rhetoric is through interrogating constructions of digital disembodiment. To make that case, this article examines one of the most famous esoteric or “weird” programming languages, which are not designed for any “real world” purpose, but as art, parody, or experiment. This language, named “brainfuck,” is notorious for its difficulty and uses challenges of mastery to assert a “true” (white, straight, masculine) programmer identity. As brainfuck reveals, a contemporary struggle to connect the effects of technologies with the people who create them can be sustained because their creators perform being machine-like themselves.
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