Artigo Acesso aberto Revisado por pares

StarCraft agent strategic training on a large human versus human game replay dataset

2020; Polskie Towarzystwo Informatyczne; Volume: 21; Linguagem: Inglês

10.15439/2020f178

ISSN

2300-5963

Autores

Štefan Krištofík, Matúš Kasáš, Štefan Neupauer, Peter Malík,

Tópico(s)

Reinforcement Learning in Robotics

Resumo

Real-time strategy games are currently very popular as a testbed for AI research and education.StarCraft: Brood War (SC:BW) is one of such games.Recently, a new large, unlabeled human versus human SC:BW game replay dataset called STARDATA was published.This paper aims to prove that the player strategy diversity requirement of the dataset is met, i.e., that the diversity of player strategies in STARDATA replays is of sufficient quality.To this end, we built a competitive SC:BW agent from scratch and trained its strategic decision making process on STARDATA.The results show that in the current state of the competitive environment the agent is capable of keeping a stable rating and a decent win rate over a longer period of time.It also performs better than our other, simple rule-based agent.Therefore, we conclude that the strategy diversity requirement of STARDATA is met.

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