
Learning to Follow Directions in English Through a Virtual Reality Environment
2020; IGI Global; Linguagem: Inglês
10.4018/978-1-7998-5043-4.ch013
ISSN2326-8913
AutoresJorge Bacca‐Acosta, Julián Tejada, Carlos Ospino-Ibañez,
Tópico(s)Spatial Cognition and Navigation
ResumoLearning how to give and follow directions in English is one of the key topics in regular English as a Foreign Language (EFL) courses. However, this topic is commonly taught in the classroom with pencil and paper exercises. In this chapter, a scaffolded virtual reality (VR) environment for learning the topic of following directions in English is introduced. An eye tracking study was conducted to determine how students perceive the scaffolds for completing the learning task, and an evaluation of acceptance and usability was conducted to identify the students' perceptions. The results show that scaffolds in the form of text and images are both effective for increasing the students' learning performance. The gaze frequency is higher for the textual scaffold, but the duration of gaze fixations is lower for the scaffolds in the form of images. The acceptance and usability of the VR environment were found to be positive.
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