Artigo Revisado por pares

Cardinal Gaming: Conceptions of Religion in Dragon Age: Inquisition, Diablo III, and Dante’s Inferno

2020; University of Toronto Press; Volume: 32; Issue: 2 Linguagem: Inglês

10.3138/jrpc.2017-0022

ISSN

1703-289X

Autores

Andrew McNeely,

Tópico(s)

Digital Games and Media

Resumo

This article analyzes three major video game titles and their representations of religion, attempting to uncover what exactly is being taught about religion by video games and situating these findings within a broader discourse using the work of the sociologist Max Weber. Three major themes are shared between the games: rejection of religious authority, privatization of sin, and disenchantment of religion. These findings are discussed in relation to popular understandings of religion in American culture.

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