Cardinal Gaming: Conceptions of Religion in Dragon Age: Inquisition, Diablo III, and Dante’s Inferno
2020; University of Toronto Press; Volume: 32; Issue: 2 Linguagem: Inglês
10.3138/jrpc.2017-0022
ISSN1703-289X
Autores Tópico(s)Digital Games and Media
ResumoThis article analyzes three major video game titles and their representations of religion, attempting to uncover what exactly is being taught about religion by video games and situating these findings within a broader discourse using the work of the sociologist Max Weber. Three major themes are shared between the games: rejection of religious authority, privatization of sin, and disenchantment of religion. These findings are discussed in relation to popular understandings of religion in American culture.
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