
A INFLUÊNCIA DA REALIDADE VIRTUAL SOBRE A VELOCIDADE DA MARCHA E AVALIAÇÃO DA SATISFAÇÃO DE INDIVÍDUOS COM DOENÇA DE PARKINSON
2020; UNIVERSIDADE DO OESTE PAULISTA; Volume: 12; Issue: 3 Linguagem: Inglês
10.5747/cv.2020.v12.n3.v304
ISSN1984-6436
AutoresMariana da Cruz Souza, Paola Larissa de Araujo Biazini, Débora Toshimi Furuta, Alice Haniuda Moliterno, Nicoly Ribeiro Uliam, Dyenifer Fernandes de Oliveira, Isabella Cristina Leoci, Isabela Bortolim Frasson, Silas de Oliveira Damasceno, Caroline Nunes Gonzaga, Guilherme Yassuyuki Tacao, Augusto Cesinando de Carvalho,
Tópico(s)Physical Education and Gymnastics
ResumoVirtual Reality (VR) is a promising tool used in the rehabilitation of individuals with Parkinson's Disease(PD) as it promotes motor learning through multisensory feedback in real time. This is an experimental study with a single arm whose objective was to analyze the influence of VR on gait speed and satisfaction assessment of individuals with PD. In the initial assessment (IA1) a 10-Meter Walk Test (10MWT) was applied, followed by the protocol of 10 sessions with VR using Nintendo WiiTM console. In the final evaluation (FE2), the 10MWT was reapplied, followed by the Abbreviated Patients’ Satisfaction with Mental Health Services Scale (SATIS-BR). The 10MWT showed 0.91 ± 0.20 in IA1 and 1 ± 0.22 in FE2 with no significant difference (p= 0.187) while SATIS-BR scored 4.8 ± 0.22 out of 5. It is concluded that despite the non-significant result, the gait speed was maintained, exposing expressive values of the participants' satisfaction.
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