Aplicação de jogos de pôquer através de tecnologias digitais para ensino de probabilidade
2021; Sociedade Brasileira de Matemática; Volume: 9; Issue: 01 Linguagem: Inglês
10.21711/2319023x2021/pmo91
ISSN2319-023X
AutoresMarco Antônio Ribeiro, Carla Regina Guimarães Brighenti,
Tópico(s)Education and Digital Technologies
ResumoThe proposal of the work was the use of digital technologies and the strategy game Poker as a potentializing tool for the process of teaching and learning probability in Elementary and High School.Google Meet, Megajogos and Cardplayer were used as auxiliary means to facilitate understanding in the study of probability and communication.A handout on community poker and its rules was elaborated, as well as the basic concepts of probabilities and their applications to the game.Meetings were held via video conference and played online by the Megajogos website, with simultaneous debate of probability.The results showed that the subjects transformed knowledge, appropriating probabilistic concepts in game situations.It was concluded that, despite the social distance, the use of digital technologies, enabled a significant learning in which there was perception of the importance of the probability in Poker.
Referência(s)