Artigo Acesso aberto Revisado por pares

Simulation of shock-body interactions using the Runge–Kutta discontinuous Galerkin method with adaptive mesh refinement implemented on graphic accelerators

2021; IOP Publishing; Volume: 1787; Issue: 1 Linguagem: Inglês

10.1088/1742-6596/1787/1/012042

ISSN

1742-6596

Autores

Boris Korneev, Andrey Zakirov, Vadim Levchenko,

Tópico(s)

Gas Dynamics and Kinetic Theory

Resumo

Abstract In this paper, a numerical scheme for solving the equations of the dynamics of a compressible fluid, based on the Runge–Kutta discontinuous Galerkin (RKDG) method and an adaptively refined cubic mesh (AMR), is applied to the problems of shock interaction with solid and liquid obstacles. Features of effective implementation algorithm for the graphic processors (GPU) are described. Several well-known validation test problems are considered. Results of full detailed three-dimensional simulations of the shock with the gas or fluid bubble using the developed GPU–RKDG–AMR solver are presented.

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