Simulation of shock-body interactions using the Runge–Kutta discontinuous Galerkin method with adaptive mesh refinement implemented on graphic accelerators
2021; IOP Publishing; Volume: 1787; Issue: 1 Linguagem: Inglês
10.1088/1742-6596/1787/1/012042
ISSN1742-6596
AutoresBoris Korneev, Andrey Zakirov, Vadim Levchenko,
Tópico(s)Gas Dynamics and Kinetic Theory
ResumoAbstract In this paper, a numerical scheme for solving the equations of the dynamics of a compressible fluid, based on the Runge–Kutta discontinuous Galerkin (RKDG) method and an adaptively refined cubic mesh (AMR), is applied to the problems of shock interaction with solid and liquid obstacles. Features of effective implementation algorithm for the graphic processors (GPU) are described. Several well-known validation test problems are considered. Results of full detailed three-dimensional simulations of the shock with the gas or fluid bubble using the developed GPU–RKDG–AMR solver are presented.
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