Artigo Acesso aberto Revisado por pares

Leadership challenges defused

2021; American Association for the Advancement of Science; Volume: 371; Issue: 6533 Linguagem: Inglês

10.1126/science.371.6533.1070

ISSN

1095-9203

Autores

Samuel Peña‐Llopis,

Tópico(s)

COVID-19 and Mental Health

Resumo

Boom! The bomb exploded. But don't worry—it was a virtual bomb, part of a game I started to play with my research group through teleconferencing in the early days of the pandemic. Called Keep Talking and Nobody Explodes (KTANE), the game consists of a “defuser”—me—who has the bomb but no idea how to defuse it, and a group of “experts”—the members of my team—who have an instruction manual but cannot see the bomb. I have to describe the components of the bomb to them. They have to identify each component in their manual, figure out how to defuse it, and explain the solution to me. Then I have to execute based on their instructions. If we make too many mistakes or run out of time—boom!—the bomb explodes and the game is over. For our group, playing offered excitement and camaraderie—and for me, a lesson in how games can hone leadership skills.

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