Artigo Acesso aberto

Application of Supersaturated Design to Study the Spread of Electronic Games

2021; Volume: 9; Issue: 3 Linguagem: Inglês

10.13189/ms.2021.090308

ISSN

2332-2144

Autores

Alanazi Talal Abdulrahman, Randa Alharbi, Osama Abdulaziz Alamri, Dalia Kamal Alnagar, Bader Alruwaili,

Tópico(s)

Innovation Diffusion and Forecasting

Resumo

A supersaturated design is an important method that relies on factorial designs whose number of factors is greater than experiments' number.The analysis of supersaturated designs is challenging due to the complexity of the design matrix.This problem is challenging due to the fact that the design matrix has a complicated structure.Identification of the variable including the active factor plays an essential role when supersaturated design is used to analyse the data.A variable selection technique to screen active effects in the SSDs and regression analysis are applied to our case study.This study set out to examine the actual reasons for the spread of electronic games statistically such as Saudi society.An online survey provided quantitative data from 200 participants.Respondents were randomly divided into two conditions (Yes+, No-) and asked to respond to one of two sets of the causes of electronic games.The responses was analysed using contrast method with supersaturated designs and regression methods using the SPSS computer software to determine the actual causes that led to the spread of electronic games.The findings i ndicated t hat b ecause of their constant preoccupation, some parents resort to such games in order to get rid of the child's inconvenience and insufficient awareness among parents of the dangers of these games, and excessive pampering is the factor that led to the spread of electronic games in Saudi society statistically.On this basis, it is recommended that Saudi government professionals develop an operational plan to study these causes to take actions.In future investigations, no recent studies address the external environmental aspects that could influence gaming among individuals, and hence further research is required in this field.

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