Artigo Acesso aberto Revisado por pares

Idols you can make: The player as auteur in Japan’s media mix

2021; SAGE Publishing; Volume: 25; Issue: 5 Linguagem: Inglês

10.1177/14614448211015625

ISSN

1461-7315

Autores

Dorothy Finan,

Tópico(s)

Digital Games and Media

Resumo

Japan has recently seen an upsurge in idol ikusei (nurturing) games: networked mobile games where one nurtures and produces an idol pop group. These games are a significant part of Japan’s contemporary ‘media mix’, influenced both by virtual pet games and by discourses of nurturing surrounding the production of ‘real’ girl idol groups by male producer-auteur figures. Previous analyses have considered affection for simulated or virtual girl idol figures as a detached longing for stylised characteristics ( moe). This article uses a case study of a mobile game at the centre of the Love Live! girl idol-nurturing simulation franchise to suggest that we cannot only speak of players’ affection for nurturing games’ characters in terms of postmodern disembodiment; we must also consider how in playing idol-nurturing games, players take the place of real male producer-auteur figures in Japanese popular music production, where discourses of gendered nurturing abound.

Referência(s)
Altmetric
PlumX