Interactive Storytelling
2014; Springer Science+Business Media; Linguagem: Inglês
10.1007/978-3-319-12337-0
ISSN1611-3349
Tópico(s)Digital Games and Media
ResumoEarly in 2009, the designers at Bethesda Game Studios were asked to create a dynamic story system.It had to withstand the rigors of an open world where the player could do just about anything-a highly ambitious goal that could make or break the project.This is the story of how Radiant Story came to be created: its pros and cons, the successes and failures of Radiant Story and how it was finally implemented in The Elder Scrolls V: Skyrim.
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