Capítulo de livro Produção Nacional

Game Design as Part of Disciplinary Curriculum on Pedagogy

2021; IGI Global; Linguagem: Inglês

10.4018/978-1-7998-5021-2.ch001

ISSN

2326-8913

Autores

Guaracy Silveira,

Tópico(s)

Education Pedagogy and Practices

Resumo

Guided by the principles of digital game design, the author proposes a reformulation of the pedagogical objectives and focuses of the pedagogical graduate courses, especially in relation to internship and training stages, in a problem-solving model based on digital games intending to shift the formation of future teachers from an abstract model to a real-life-based problem, thus proposing guidelines for an interdisciplinary project. The chapter summaries this proposal enlisting the necessary structural changes needed to achieve this goal to guide those wishing to adjust their pedagogical projects in a way to insert the digital games as educational devices in their courses without having to remodel the entire existing course. An introduction to the problem is made, its theorical background presented, followed by a contextualization of the Brazilian educational area with the proposition delineated and a conclusion.

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