Adopting User-Centered Design to Identify Assessment Metrics for Adaptive Video Games for Education
2021; Springer International Publishing; Linguagem: Inglês
10.1007/978-3-030-85540-6_37
ISSN2367-3370
AutoresYavor Dankov, Albena Antonova, Boyan Bontchev,
Tópico(s)Teaching and Learning Programming
ResumoVideo games for education still remain unpopular educational resources and tools for learning. One of the reasons is that teachers do not understand the efficiency of video games for learning. In this perspective, the game assessment reports such as scores, points, and statistics have to provide meaningful information not only to players but as well to teachers and lecturers who have to assess and evaluate the learning outcomes. Considering the user-centered design approach, the present research aims to investigate how to select appropriate assessment metrics to make the game analytics and feedback reports for the adaptive video games for education more relevant for teachers and learners. The game metrics, collected before, during, and after the game experiences have to ensure relevant data for all end user’s groups – teachers/lecturers, students/learners, system designers, and others. This research will be adapted for the design of the APOGEE platform for adaptive serious video games.
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