Graph Rules Hierarchy as a Tool of Collaborative Game Narration Creation
2021; Springer Science+Business Media; Linguagem: Inglês
10.1007/978-3-030-88207-5_22
ISSN1611-3349
AutoresLeszek Nowak, Iwona Grabska-Gradzińska, Ewa Grabska, Wojciech Palacz, Mikołaj Wrona, Agnieszka Konopka, K. Mańka, Michał Okrzesik, Dominik Urban, Karolina Szypura, Andrzej Mikołajczyk, Jakub Kuligowicz,
Tópico(s)Digital Games and Media
ResumoThis paper presents a computer tool for collaborative narration creation based on graph rules hierarchy that was developed and tested with collaboration of students of Jagiellonian University in Poland. The tool is made of two modules: internal representation of game world graph model and animation system: The former describes the narration points and story arcs and the latter uses basic animations and blends them together to create animated sequences. The opportunity to develop the system as a group effort allowed to identify and address workflow bottleneck and proved that using layered graph representation of the functional elements of the story, characters, locations, and objects is viable method to design plots and quest for video games. Dynamically changing graph can be visualized at any stage and helps to perceive the story as animated sequences. This on the other hand if used for video games story design enables to observe character actions, possible paths the player can take and quickly iterate on the story components. The contribution of this paper is to propose an innovative tool which allow the designers and animators to work together within one platform.
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