Artigo Acesso aberto Revisado por pares

Realistic Virtual Humans for Cultural Heritage Applications

2021; Multidisciplinary Digital Publishing Institute; Volume: 4; Issue: 4 Linguagem: Inglês

10.3390/heritage4040228

ISSN

2571-9408

Autores

Effie Karuzaki, Nikolaos Partarakis, Nikolaos Patsiouras, Emmanouil Zidianakis, Antonios Katzourakis, Antreas Pattakos, Danae Kaplanidi, Evangelia Baka, Nedjma Cadi, Nadia Magnenat‐Thalmann, Chris Ringas, Eleana Tasiopoulou, Xenophon Zabulis,

Tópico(s)

Hand Gesture Recognition Systems

Resumo

Virtual Humans are becoming a commodity in computing technology and lately have been utilized in the context of interactive presentations in Virtual Cultural Heritage environments and exhibitions. To this end, this research work underlines the importance of aligning and fine-tuning Virtual Humans’ appearance to their roles and highlights the importance of affective components. Building realistic Virtual Humans was traditionally a great challenge requiring a professional motion capturing studio and heavy resources in 3D animation and design. In this paper, a workflow for their implementation is presented, based on current technological trends in wearable mocap systems and advancements in software technology for their implementation, animation, and visualization. The workflow starts from motion recording and segmentation to avatar implementation, retargeting, animation, lip synchronization, face morphing, and integration to a virtual or physical environment. The testing of the workflow occurs in a use case for the Mastic Museum of Chios and the implementation is validated both in a 3D virtual environment accessed through Virtual Reality and on-site at the museum through an Augmented Reality application. The findings, support the initial hypothesis through a formative evaluation, and lessons learned are transformed into a set of guidelines to support the replication of this work.

Referência(s)