The Maple 15 Learning Software effect on the conceptual realization, and developing the Afghanistan students’ knowledge through curves: A case study in Samangan
2021; Volume: 11; Issue: 9 Linguagem: Inglês
10.29322/ijsrp.11.09.2021.p11707
ISSN2250-3153
Autores Tópico(s)Educational Games and Gamification
ResumoThe objective of this research is to evaluate the Maple 15 Software effect on the meaningful realization of the female tenth class students of Afghanistan through curves drawing as a method of applying technology in learning.
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