Asyncflow: A visual programming tool for game artificial intelligence
2021; Elsevier BV; Volume: 5; Issue: 4 Linguagem: Inglês
10.1016/j.visinf.2021.11.001
ISSN2543-2656
AutoresZhipeng Hu, Changjie Fan, Qiwei Zheng, Wei Wu, Bai Liu,
Tópico(s)Teaching and Learning Programming
ResumoVisual programming tools are widely applied in the game industry to assist game designers in developing game artificial intelligence (game AI) and gameplay. However, testing multiple game engines is a time-consuming operation, which degrades development efficiency. To provide an asynchronous platform for game designers, this paper introduces Asyncflow, an open-source visual programming solution. It consists of a flowchart maker for game logic explanation and a runtime framework integrating an asynchronous mechanism based on an event-driven architecture. Asyncflow supports multiple programming languages and can be easily embedded in various game engines to run flowcharts created by game designers.
Referência(s)