Foreign Yet Familiar: J. L. Borges’ Book of Imaginary Beings and Other Cultural Ferrymen in Japanese Fantasy Games
2022; SAGE Publishing; Volume: 18; Issue: 1 Linguagem: Inglês
10.1177/15554120211060258
ISSN1555-4139
Autores Tópico(s)Artificial Intelligence in Games
ResumoThis paper considers J. L. Borges’ Book of Imaginary Beings as a vector for the cultural transfer of folkloric, mythological, religious, and literary motifs from foreign cultures to Japanese video games and collectible card games. My analysis relies upon Michel Espagne’s cultural transfer theories and discusses not only the Book of Imaginary Beings but also other vectors of transfer, such as the roleplaying game Dungeons & Dragons. I focus on four specific motifs from different cultural spheres, whose introduction to Japanese video games can be retraced to Borges’ bestiary: The carbuncle, the catoblepas, the peryton, and Kujata. Thus, this paper presents a case study of the cross-cultural influence of literary works on games. Furthermore, it underscores the need for a deeper consideration of the cultural influences found in games and of games as agents of cultural transfers.
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