Index
2022; Emerald Publishing Limited; Linguagem: Inglês
10.1108/s0163-239620220000054011
ISSN0163-2396
ResumoCitation (2022), "Index", Conner, C.T. (Ed.) Subcultures (Studies in Symbolic Interaction, Vol. 54), Emerald Publishing Limited, Bingley, pp. 191-196. https://doi.org/10.1108/S0163-239620220000054011 Publisher: Emerald Publishing Limited Copyright © 2022 Christopher T. Conner. Published under exclusive licence by Emerald Publishing Limited INDEX Acid Test , 9 Affirming communality, 63 Alcohol managing extreme alcohol consumption, 102–104 Matza’s ideas within and, 100–102 American Sociological Association’s C. Wright Mills Award , 93 Appearance, 74 Assembly ritual, 32 Audience recordings, 17–18 Backpacker hostel in Central America, 115–116 finding hostel shelter, 122–123 home away from home, 124–128 home away from home in historical context, 128 home base, 121–124 home base in historical context, 124 indoor exploration, 126–127 international backpacking and motive to escape, 115–116 modest exteriors, modern interiors, 120–121 multi-sited fieldwork in Central America, 118–120 outdoor exploration, 123–124 preferred budget accommodation, 122 purpose of study, 114 questioning hostel Gemeinschaft , 128–131 reflection and farewells, 127 sense of comfort and familiarity, 125 Youth Hostels and concept of community, 116–117 Backpackers, 4 Barbold , 175, 178, 181 Becoming Deviant (Matza), 92, 94–95, 97–98 “Binge” drinking, 102–104 Birmingham School of Cultural Studies (CCCS), 1–2 Burg Altena , 116 “Calculated hedonism”, 102–104 Capitalism, 14–15 Casting subcultures, 8 Casuals, 80–81 Character construction, 178–180 Chicago School approach of “naturalism”, 92 ethnographies, 96–97 naturalistic” research methods, 92 Chicago School of Sociology , 96–97 Collaborative coding, 60 Collective conscience, 21 “Collective effervescence”, 33–34 Collective identity, 13–14, 21, 74 Communal gamers, 57–59 affirming communality, 63 calling out nonconformists, 68–69 celebrating members, 65–67 collaborative coding, 60 constructing, 59–69 gossiping, 67–68 identity, 56 joking, 63–64 mentoring, 61–63 orienting newcomers, 60–61 policing noncommunal gamers, 67 Communality, 60 Communication, 18–20 Communitas, 33–34 Community concept, 117 youth hostels and, 116–117 Conceptualization of subcultural identity work, 54 Consumerism, 12–13 Contemporary approaches, 12–13 Contemporary gay bars clubs, 145–149 disrupting production of place, 154–157 fluidity of episodic places, 149–154 gay nightlife as anchoring communities, 141–144 LGBTQ nightlife exploration, 138–139 methods and settings, 144–145 same space, different places, 139–141 Contemporary polo shirt, 76 Contraculture, 1 Costuming and appearance, 181–182 Counterculture, 1 Criminology: A Sociological Introduction , 95 Critical theory, 2 Cultural criminology, 4, 92, 95, 97, 100 Matza’s ideas within and, 100–102 Cultural products, 14 Dark Star Orchestra , 10 David Matza, 92 contribution and critique, 95–97 ethnographic moments with Toby, 104–107 “Intellectual Life” as a “Moving Prism Catching Light” , 92–94 interactionism, cultural criminology and subculture, 97–100 managing extreme alcohol consumption, 102–104 setting out Matza’s ideas within cultural criminology and alcohol, 100–102 “Dead Flames”, 19–20 Dead Letters , 23 Deadhead Social Science , 10 Deadheads, 7–8 culture, 8–9 identity, 20–21 resilience of deadhead subculture, 10 as role-identity, 21–23 story, 8 subculture, 8, 14–15 Delinquency and Drift (Matza), 92, 94–95 Delinquency and Drift Revisited, Volume 21: The Criminology of David Matza and Beyond , 95 Delinquent subculture theory, 98–99 Diegetic identity, 174–183 character construction, 178–180 confirmation, 182–183 costuming and appearance, 181–182 theory, 171–172 typifications, 174–178 Disorganization, 98–99 Do It Yourself (DIY), 35, 74–75 Dominant culture, 1, 20 Dress, 74 “Drift”, 92 Drifters , 115 Dungeons and Dragons , 168–169 Eastern mysticism, 8 Effervescence, 32–34 Effervescence créatrice , 34 Emotions, 14 Environmentalism, 14–15 Episodic places, 138 fluidity of, 149–154 Escape experience, 115 Ethnographic moments with Toby, 104–107 Ethnography, 92 Europe 72 (album), 19 Facebook, 19–20 Familiarity, 125 Fieldwork biases , 120 Fieldwork methodology, 102–104 Fifty Key Thinkers in Criminology , 95, 97 Filson (brands), 83–84 Fluidity of episodic places, 149–154 Football hooligans, 80–81 Fred Perry (British sportswear brand), 74–75 Casuals and football hooligans, 80–81 Fred Perry polo as fashion product, 83–86 man behind shirt, 76–78 market position, 84–85 Mods, 78–79 polo, 75–76 Punk and hardcore, 81–82 reclaims brand, 86 skinheads, 79–80 subcultures and subversion of Fred Perry brand, 76–83 symbolic interaction theory, 74 US Proud Boys, 82–83 Free love, 8 Furthur show, 10, 15–16 Game class, 175 “Game Talk”, 61–62 Gamer constructing communal gamers, 59–69 experience repressive cultural expectations, 58 group identity work, 53–54 identity dilemma, 58–59 literature review, 54–56 methods, 57–58 stereotypes, 54 Gaming Council (GC), 54, 56–57, 59–60 Garcia, Jerry, 8–9 Gay nightlife as anchoring communities, 141–144 Gemeinschaft , 117 questioning hostel, 128–131 Gemeinschaft und Gesellschaft , 117 Generic social process, 56 Gesellschaft , 117 Gossiping, 67–68 Grateful Dead , 7–10 Grateful Dead: The Illustrated Trip , 8–10 Group identity. See Collective identity Group involvement, 62–63 Guate , 113 Hardcore assembly, straightedge, and, 35–39 Hardcore Deadhead, 21–22 Hardcore show, 32 Hart, Mickey, 8–9 Identity, 3, 8, 13, 172 becoming and performing diegetic, 174–183 construction, 67 identity work activities for participants, 185–186 LARP subculture, leisure, and social change, 168–171 larping, 183–184 methods, 172–174 performance and larping, 171–172 subculture and, 23–24 Immersion theory, 171–172 Impermanent collective identity, 12–13 In the Dark (album), 20 In-game combat performances, 175 “Indie rock”, 40 Individual role-identities, 13 Individualism, 14–15 Institutionalization of taping, 18 “Intellectual Life” as a “Moving Prism Catching Light” , 92–94 Interactionism, 92, 97, 99–100 “Interlocking groups”, 54 International backpacking, 115–116 Interviews with backpacker informants, 119–120 Intoxication, 92 Jack-Roller, The , 98–99 Jam band culture, 22 “Jam” Style , 8–9, 15–16 Joking, 63–64 Jugendherberge , 116 Knowledge Sharing, 11 Kreutzmann, Bill, 8–9 Larping, 171–172, 183–184 Lesh, Phil, 8–11 LGBTQ+ communities, 75–76, 138 Life course, 33, 48, 50 Liminality, 32 Live Action Role Playing (LARP), 3–4, 167–168 subculture, leisure, and social change, 168–171 Long-form survey, 24 Mailing lists, 18–20 Market position of Fred Perry, 84–85 Matrix recording, 17–18 McKernan, Ron, 8–9 Mentoring, 61–63 Miter, The , 106 Modern tourism, 115 Mods, 78–79 Mother McCree , 8–9 Mother McCree’s Uptown Jug Champions , 8–9 Multi-sited approach, 118–119 fieldwork biases, positionality, and limitations , 120 interviews with backpacker informants, 119–120 multi-sited fieldwork in Central America, 118–120 Music assembly, 35 subcultures, 7–8 Mydland, Brent, 19 Naming, 18–20 Naturalism, 92, 98–99, 101–102 “Naturalistic” research methods, 92 Negative stereotypes, 59 “Neo-Knitterz”, 55 Neo-Marxist approach, 2 “Nerd-centric gaming culture”, 54 Neutralization, 92, 100, 104, 107 New Deadhead, 21–22 New England Role-playing Organization (NERO), 168, 172–173 Nightlife complexes , 138 Noncommunal gamers, policing, 67 Nonconformists, 68–69 Not-Oscars ceremony, 65 Open-ended interviews, 24 Opportunistic sampling, 104 Orienting newcomers, 60–61 Oxford Handbook of Criminology, The , 95 Pablo Picaso (song), 114 Participants experienced identity dilemmas, 58 Pendleton (brands), 83–84 Perikhoresis identity state theory, 171–172 Personal freedom, 14–15 Personal identity, 13 Place ruptures, 138, 154 Placemaking, 138, 140–141 Policing, 56 Policing noncommunal gamers, 67 Polish Peasant, The , 1–2 Positionality , 120 Post-Subcultural studies, 2, 12–13 Post-traditional order, 33–34 Post-traditional religious experience experiences in hardcore shows, 48 feeling sacred with age, 45–48 findings, 41–48 leaving ritual and questions for investigation, 39–40 methods, 40–41 recounting youth assembly and potential sacred experience, 41–45 reports from ex-straightedgers, 49 sacred assembly, 33–34 straightedge, and (sacred in) hardcore assembly, 35–39 study of subcultural sacred, 35 “Post-traditional” religiosity, 33 Postmodernism, 74 Pseudo-events, 115 Punishment and Social Control: Essays in Honor of Sheldon L. Messinger , 92, 94 Punk and hardcore, 81–82 Pupil Recreation Building (PRB), 60 Qualitative research method, 97–98 Reception, 35 Reddit, 19–20 Ritual assemblies, 33–34 Role playing games (RPGs), 167–168 Role-identity, 13–14 Rolling Stone (magazine), 8–10 Ron “Pigpen” McKernan, 19 Sacred assembly, 33–34 “Sartorial one-upmanship”, 81 “Second Chicago School”, 97–98 Self identity, 74 “Semiotic guerrilla warfare”, 4 Sense of comfort, 125 Shakedown Street , 16–17 Sharing stories, 11 Skinheads Against Racial Prejudice (SHARPs), 79–80 Skinheads culture, 79–80 Skull and Roses (album), 19 Slamdancing, 37–38 Snowball sampling method, 41 Social change, 168–171 Social identity, 13 Society for Creative Anarchronism (SCA), 168–169 Society for the Study of Social Problems , 93 Sociological approach, 12–13, 92 Sociology, 92 Soundboards, 17–18 Stable Deadhead, 21–22 Steal Your Face (album), 16–17 Stealie, 16–17 Stigmatization, 59 Storytelling interview approach, 12 “Straight Edge” (song), 36–37 Straightedge, and (sacred in) hardcore assembly, 35–39 Studies in Symbolic Interaction , 1 Subcultural identity, 8, 12–13 application, 14–23 collective identity, 13–14 communication, 18–20 deadhead as role-identity, 21–23 deadhead story, 8 down side of being dead, 20–21 “Jam” Style , 15–16 limitations, 24 method, 10–12 resilience of deadhead subculture, 10 role-identity, 14 subculture and identity, 23–24 taping, 17–18 theoretical overview, 12–14 Touring and Shakedown Street, 16–17 work, 55 “Subcultural project”, 56 Subcultural studies, 32 Subcultural theory, 92 “Subculture of delinquency”, 93 Subculture(s), 1, 3, 12–13, 97, 100, 149 and subversion of Fred Perry brand, 76–83 “Subterranean values”, 92 Subversion of Fred Perry brand, 76–83 “Summer of Love”, 8 Super Nintendo Entertainment System (SNES), 66 Superstars ceremony, 65–66 Symbolic interaction theory, 74, 97 Symbolic interactionalism, 2, 84, 99 Symbolic interactionist analysis, 8 Taesraum , 116 Tapers, 17 Taping, 17–18 Taxi-Dance Hall , 1–2 Ticket sales, 18–20 Touring , 16–17 Trading music, 17–18 Twitter, 19–20 Typifications, 174–178 US Proud Boys, 82–83 Vegetarianism, 39 Video gamers, 54 Wandervögel (German youth movements), 116 Warlocks , 8–9 Weir, Bob, 8–11 Whole Earth Lectronic Link (WELL), 19–20 Youth assembly, recounting, 41–45 Youth Hostels and concept of community, 116–117 Book Chapters Prelims Situating Subcultures “We Didn't Invent Them”: The Development of Subcultural Identity among Deadheads Separating from Hardcore Ritual: Situating Post-Traditional Religious Experience in the Life Course with Ex-Straightedgers Constructing Communal Gamers: Gamers' Group Identity Work Fred Perry: Polos for All David Matza from Naturalism to Cultural Criminology: Exploring Subculture and Alcohol in an Ethnographic Study of Young Adults in the UK The Backpacker Hostel in Central America: Experiencing Escape, Community, and Tourism “You're Dancing on My Seat!”: Queer Subcultures and the Production of Places in Contemporary Gay Bars Becoming an Ogre: Identity Work as a Postmodern Leisure Subculture Activity Index
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