Artigo Acesso aberto Revisado por pares

Client Rendering Method for Desktop Virtualization Services

2013; Electronics and Telecommunications Research Institute; Volume: 35; Issue: 2 Linguagem: Inglês

10.4218/etrij.12.0212.0213

ISSN

2233-7326

Autores

Su Min Jang,

Tópico(s)

Distributed and Parallel Computing Systems

Resumo

ETRI JournalVolume 35, Issue 2 p. 348-351 LetterFree Access Client Rendering Method for Desktop Virtualization Services Su Min Jang, Su Min JangSearch for more papers by this authorWon Hyuk Choi, Won Hyuk ChoiSearch for more papers by this authorWon Young Kim, Won Young KimSearch for more papers by this author Su Min Jang, Su Min JangSearch for more papers by this authorWon Hyuk Choi, Won Hyuk ChoiSearch for more papers by this authorWon Young Kim, Won Young KimSearch for more papers by this author First published: 01 April 2013 https://doi.org/10.4218/etrij.13.0212.0213Citations: 15 Su Min Jang (+82 42 860 0724, [email protected]), Won Hyuk Choi ([email protected]), and Won Young Kim ([email protected]) are with the Software Research Laboratory, ETRI, Daejeon, Rep. of Korea. AboutPDF ToolsExport citationAdd to favoritesTrack citation ShareShare Give accessShare full text accessShare full-text accessPlease review our Terms and Conditions of Use and check box below to share full-text version of article.I have read and accept the Wiley Online Library Terms and Conditions of UseShareable LinkUse the link below to share a full-text version of this article with your friends and colleagues. Learn more.Copy URL Share a linkShare onEmailFacebookTwitterLinkedInRedditWechat Abstract Cloud computing has recently become a significant technology trend in the IT field. Among the related technologies, desktop virtualization has been applied to various commercial applications since it provides many advantages, such as lower maintenance and operation costs and higher utilization. However, the existing solutions offer a very limited performance for 3D graphics applications. Therefore, we propose a novel method in which rendering commands are not executed at the host server but rather are delivered to the client through the network and are executed by the client's graphics device. This method prominently reduces server overhead and makes it possible to provide a stable service at low cost. The results of various experiments prove that the proposed method outperforms all existing solutions. References 1C.W. Yoon et al., "Dynamic Collaborative Cloud Service Platform: Opportunities and Challenges," ETRI J., Vol. 32, no. 4, Aug. 2010, pp. 634–637. 10.4218/etrij.10.0209.0489 Web of Science®Google Scholar 2 HDX of Citrix XenDesktop. http://hdx.citrix.com/hdx Google Scholar 3 RemoteFX of Microsoft. http://technet.microsoft.com/en-us/library/ff817578%28WS.10%29.aspx Google Scholar 4L. Shi, H. Chen, and J. Sun, "vCUDA: GPU Accelerated High Performance Computing in Virtual Machines," IEEE Int. Symp. Parallel Distrib. Process., 2009, pp. 1–11. Google Scholar 5J. Duato et al., Performance of CUDA Virtualized Remote GPUs in High Performance Clusters" IEEE Int. Conf. Parallel Process., 2011, pp. 365–374. Google Scholar 6M. Dowty and J. Sugerman, "GPU Virtualization on VMware's Hosted I/O Architecture," ACM SIGOPS Operating Syst. Rev., Vol. 43, no. 3, 2009, pp. 73–82. 10.1145/1618525.1618534 Google Scholar Citing Literature Volume35, Issue2April 2013Pages 348-351 ReferencesRelatedInformation

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