Virtual reality in intensive care
2022; Springer Science+Business Media; Volume: 48; Issue: 9 Linguagem: Inglês
10.1007/s00134-022-06792-0
ISSN1432-1238
AutoresRaphael Romano Bruno, Nico Bruining, Christian Jung, Malte Kelm, Georg Wolff, Bernhard Wernly,
Tópico(s)Family and Patient Care in Intensive Care Units
ResumoA tool for the intensive care unit emerging from the entertainment industryVirtual and augmented reality (VR/AR) are becoming increasingly familiar to us from science fiction and are now commonly used for entertainment.In VR, the user wears special glasses to immerse them entirely into an artificial three-dimensional world (VR) or to integrate different imaging modalities superimposing virtual elements into a real-world environment (AR).For VR, various applications are helpful in intensive care medicine for healthcare providers, patients, and their relatives: education, training and relaxation [1].Accumulating evidence suggests that VR will find its role in the intensive care unit (ICU), although large studies are currently lacking [2,3].Figure 1 illustrates some potential roles for VR in the ICU: to train ICU staff to perform practical procedures or to setup up devices (A) or to distract and comfort patients during procedures (B).In addition, VR could help to alleviate delirium and anxiety (C), and improve mobilisation and weaning.At present, it is challenging to delineate the "real" evidence for VR use in intensive care medicine.This brief overview presents the available and emerging options and the latest evidence.
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