Artigo Revisado por pares

Cultivation play: Video games and the labour of character progression

2021; Intellect; Volume: 13; Issue: 3 Linguagem: Inglês

10.1386/jgvw_00040_1

ISSN

1757-1928

Autores

Sky LaRell Anderson, Mark R. Johnson,

Tópico(s)

Artificial Intelligence in Games

Resumo

In this article, we develop a theory of gameplay labour, acknowledging the paradigm of political economy yet grounded in game design and play, called ‘cultivation play’. In most understandings of game work, theorists traditionally explain digital labour in games as inherently difficult or manipulative. Instead, we propose a theory that explains how gameplay work can be organized around a design heuristic – character progression – that is rewarding, given the objectives and interests of different kinds of players. We explicate our theoretical intervention through an analysis of four games: Stardew Valley, Grand Theft Auto V, The Witcher 2 and The Witcher 3 . We specifically examine upgrade paths, what we call character progression tasks, wherein levelling up, progressing, gaining in-game skills and working towards goals operate to create an environment of gameplay work that players may find engaging.

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