Moral and Ethical Scenarios for Educational Computer Games Based on the Robotic Futurology of Stanislaw Lem
2022; IGI Global; Linguagem: Inglês
10.4018/978-1-6684-4291-3.ch018
ISSN2328-2754
Autores Tópico(s)Teaching and Learning Programming
ResumoThe research aims to develop a method of creating moral and ethical scenarios for educational computer games based on stories from the cycle of robotic futurology by S. Lem. The result of the study revealed a correspondence between the directorial script and game design document; the critical components of Lem's story “Trurl's Machine” were formalized considering the moral and ethical conflicts of the plot; the authors created a map of the action scene, game mechanics, and UML based on the story “Trurl's Machine.” Considered the issues of transforming plots of classical literature into the game design of educational computer games with an emphasis on the development of the moral and ethical scenarios and the spiritual values formation in students, the rules of the “Mechanical Robots AlgorithmsAda Board Game” as a video game prototype have been rethought with pedagogical impact.
Referência(s)