Human-level play in the game of Diplomacy by combining language models with strategic reasoning
2022; American Association for the Advancement of Science; Volume: 378; Issue: 6624 Linguagem: Inglês
10.1126/science.ade9097
ISSN1095-9203
AutoresAnton Bakhtin, Noam Brown, Emily Dinan, Gabriele Farina, Colin Flaherty, Daniel Fried, Andrew Goff, Jonathan Gray, Hengyuan Hu, Athul Paul Jacob, Mojtaba Komeili, Karthik Konath, Minae Kwon, Adam Lerer, Mike Lewis, Alexander Miller, Sasha Mitts, Adithya Renduchintala, Stephen Roller, Dirk Rowe, Weiyan Shi, Joe Spisak, Alexander Wei, David Wu, Hugh Zhang, Markus Zijlstra,
Tópico(s)Artificial Intelligence in Games
ResumoDespite much progress in training artificial intelligence (AI) systems to imitate human language, building agents that use language to communicate intentionally with humans in interactive environments remains a major challenge. We introduce Cicero, the first AI agent to achieve human-level performance in Diplomacy, a strategy game involving both cooperation and competition that emphasizes natural language negotiation and tactical coordination between seven players. Cicero integrates a language model with planning and reinforcement learning algorithms by inferring players' beliefs and intentions from its conversations and generating dialogue in pursuit of its plans. Across 40 games of an anonymous online Diplomacy league, Cicero achieved more than double the average score of the human players and ranked in the top 10% of participants who played more than one game.
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