PERGAMO: Personalized 3D Garments from Monocular Video
2022; Wiley; Volume: 41; Issue: 8 Linguagem: Inglês
10.1111/cgf.14644
ISSN1467-8659
AutoresAndrés Casado‐Elvira, Marc Comino Trinidad, Dan Casas,
Tópico(s)Advanced Vision and Imaging
ResumoAbstract Clothing plays a fundamental role in digital humans. Current approaches to animate 3D garments are mostly based on realistic physics simulation, however, they typically suffer from two main issues: high computational run‐time cost, which hinders their deployment; and simulation‐to‐real gap, which impedes the synthesis of specific real‐world cloth samples. To circumvent both issues we propose PERGAMO, a data‐driven approach to learn a deformable model for 3D garments from monocular images. To this end, we first introduce a novel method to reconstruct the 3D geometry of garments from a single image, and use it to build a dataset of clothing from monocular videos. We use these 3D reconstructions to train a regression model that accurately predicts how the garment deforms as a function of the underlying body pose. We show that our method is capable of producing garment animations that match the real‐world behavior, and generalizes to unseen body motions extracted from motion capture dataset.
Referência(s)