Design of Virtual Reality Zoos Through Internet of Things (IoT) for Student Learning about Wild Animals
2023; International Information and Engineering Technology Association; Volume: 37; Issue: 2 Linguagem: Inglês
10.18280/ria.370225
ISSN1958-5748
AutoresFatma Sukmawati, Eka Budhi Santosa, Triana Rejekiningsih,
Tópico(s)Educational Methods and Impacts
ResumoOne of the functions of the Zoo is educational tourism.However, the obstacle when they are at the Zoo is that visitors rarely see animals moving freely and do not see the overall shape of the animal's body because some animals are dangerous and cannot be touched carelessly.In addition, the information presented on the information boards is minimal.With these problems, an idea emerged to create a system that could help as an educational medium, especially for school students, in an exciting way.This research aims to develop a Virtual Reality (VR) zoo with an Internet of Things (IoT) approach as an educational medium for recognizing wild animals.This VR is embedded in the YouTube application as a medium for running it so that students can use an Android-based smartphone; wild animal objects will appear in 3D animation and sound, along with information about wild animals.This research is development research using the Multimedia Development Life Cycle (MDLC) model.This application was tested on five smartphone users with the Android operating system.Based on the test results, the application system can run on several mobile devices using Android from Version 5.1.1 to Android 11.The IoT-based VR zoo application was successfully built to become an alternative for students and tourists who want to see and interact with wild animals up close.Future researchers are expected to be able to analyze this VR application on students' understanding of the concepts of the material being taught.
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