Capítulo de livro

Console Games (3) Japan’s Declining Position

2023; Springer Nature; Linguagem: Inglês

10.1007/978-981-99-1342-8_12

ISSN

2197-8832

Autores

Yuhsuke Koyama,

Tópico(s)

Digital Games and Media

Resumo

This chapter provides an overview of the home video game console market from the late 1990s through the 2010s. The home video game console market saw the exit of Sega after the failure of the Dreamcast in 1998, but the entry of Microsoft led to continued competition among the three companies. Sony's PlayStation 2, released in 2000, was a further success, with its proprietary CPU and GPU greatly increasing performance. However, in the process of competition, the development cost of CPUs and GPUs used in game consoles skyrocketed, and the cost of manufacturing game consoles exceeded the selling price of the consoles. Sony's PlayStation 3, released in 2006, suffered from backward and sluggish sales of the console, and the company lost enough money to erase all the profits it had built up in the previous two generations of consoles. In addition, during this period, the market size expanded in North America and Europe, and the influence of the Japanese video game industry declined significantly.

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