Artigo Revisado por pares

Emergent Narrative and Affect

2022; Taylor & Francis; Volume: 28; Issue: 2 Linguagem: Inglês

10.1080/13534645.2023.2184947

ISSN

1460-700X

Autores

Gordon Calleja,

Tópico(s)

Narrative Theory and Analysis

Resumo

Click to increase image sizeClick to decrease image size Disclosure StatementNo potential conflict of interest was reported by the author(s).Additional informationNotes on contributorsGordon CallejaGordon Calleja is Associate Professor of Game Studies at the Institute of Digital Games at the University of Malta. He is author of In-Game:From Immersion to Incorporation (2011) and Unboxed: Board Game Experience and Design (2022), both by MIT Press. He is a game designer at Mighty Boards, a board game design studio based in Malta. He has published Will Love Tear Us Apart, a game adaptation of Joy Division’s track that was nominated for several international awards. He has also designed and published several board games: Posthuman, Vengeance, Posthuman Saga, Vengeance: Roll and Fight and Excavation Earth. Email: gordon.calleja@um.edu.mtNotes1 Anable, Playing with Feelings.2 Calleja, In-Game.3 Aarseth, “A Narrative Theory of Games;” “Genre Trouble.”4 Juul, “Games Telling Stories?”5 Eskelinen, “Towards Computer Game Studies.”6 Murray, “From Game-Story to Cyberdrama.”7 Jenkins, “Game Design as Narrative Architecture;” Pearce, “Towards a Game Theory of Game;” Ryan, "Beyond Myth and Metaphor;” Avatars of Story; “Beyond Ludus;” “From Narrative Games to Playable Stories.”8 Koenitz, “What Game Narrative Are We Talking About?”9 Genette, Narrative Discourse.10 Prince, A Dictionary of Narratology; Narratology: The Form and Functioning of Narrative.11 Chatman, Story and Discourse.12 Ryan, Narrative across Media.13 Barthes, “Introduction to the Structural Analysis of Narratives.”14 Bremond, “The Logic of Narrative Possibilities.”15 Herman, The Cambridge Companion to Narrative.16 Ryan, Narrative across Media; Ryan, Herman, and Jahn, Routledge Encyclopedia of Narrative Theory.17 Ryan, Avatars of Story.18 Prince, A Dictionary of Narratology, 58.19 Aarseth, “A Narrative Theory of Games.”20 Eskelinen, “Towards Computer Game Studies.”21 Juul, “Games Telling Stories?”22 Lindley, “The Gameplay Gestalt, Narrative, and Interactive Storytelling.”23 Schut, “Technology Tells a Tale.”24 Eskelinen, “Towards Computer Game Studies,” 37.25 Aylett, “Narrative in Virtual Environments;” Jenkins, “Game Design as Narrative Architecture;” Sweetser, Emergence in Games; Walsh, “Emergent Narrative in Interactive Media.”26 Iser, The Act of Reading, 135.27 Ryan, Narrative across Media, 9.28 Sweetser, Emergence in Games, 312.29 Holland, Emergence, 1.30 Abbott, The Cambridge Introduction to Narrative.31 Aarseth, “A Narrative Theory of Games,” 3.32 Walsh, “Emergent Narrative in Interactive Media.”33 Herman, The Cambridge Companion to Narrative.34 Walsh, “Emergent Narrative in Interactive Media,” 79.35 Sicart, “Defining Mechanics.”36 Aarseth, “Genre Trouble;” Costikyan, “Games, Storytelling, and Breaking the String;” Juul, “Games Telling Stories?” Half-Real; Murray, “From Game-Story to Cyberdrama.”37 Pearce, “Towards a Game Theory of Game.”38 Salen and Zimmerman, Rules of Play.39 Bizzocchi et al., “The Role of Micronarrative in the Design and Experience of Digital Games.”40 Calleja, Unboxed.41 Calleja, In-Game.

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