Artigo Acesso aberto

Crafting Virtual Spaces with Creative AI: A case study of Lux in Tenebris

2023; British Computer Society; Linguagem: Inglês

10.14236/ewic/eva2023.31

ISSN

1477-9358

Autores

Sophie Dixon,

Tópico(s)

3D Surveying and Cultural Heritage

Resumo

This research paper discusses Lux in Tenebris (Light in Darkness), a Virtual Reality (VR) project developed during a digital artist residency at the Deutsches Museum in Munich, Germany. The final product, set to be publicly exhibited in 2023, was created using creative text-to-image artificial intelligence (AI) tools. Using the Deutsches Museum's collection of astronomical objects and research-inspired text prompts, the VR experience showcases new models, textures, and concepts that have been generated through the use of AI.

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