Artigo Acesso aberto Revisado por pares

Analysis of Potential Educational Areas of Pokémon Go! Game Use Based on Mini FGI Method

2023; Volume: 51; Issue: 3 Linguagem: Inglês

10.18290/rns2023.0027

ISSN

2544-5812

Autores

Magdalena Butkiewicz, Mateusz Kot,

Tópico(s)

Augmented Reality Applications

Resumo

This article attempts to determine the educational nature of “Pokémon Go!” game based on user interactions with virtual space and real-life elements. For this purpose, interviews with players in mini focus groups (mini FGI) were the chosen method. Respondents were asked about their interaction with actual objects that are reflected in the game, how they search for information about the locations themselves, and about the educational content in the game space. The players were also asked for their ideas on how to enhance the educational potential of the game, as such opinion of real-life players was deemed notable. Based on the results obtained, firstly, areas of potential educational value that still need to be improved were identified and, secondly, recommendations were formulated how to enhance the educational opportunities arising from the game.

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