Artigo Revisado por pares

Teaching cardiopulmonary resuscitation using virtual reality: A randomized study

2023; Elsevier BV; Volume: 27; Issue: 1 Linguagem: Inglês

10.1016/j.auec.2023.08.002

ISSN

2589-1375

Autores

Petronila Mireia Alcázar Artero, Robert Greif, J.J. Cerón Madrigal, Damián Escribano, María Trinidad Pérez Rubio, M.E. Alcázar Artero, Pablo López Guardiola, M. Mendoza López, Rafael Melendreras Ruíz, Manuel Pardo Ríos,

Tópico(s)

Thermal Regulation in Medicine

Resumo

The main functions of healthcare professionals include training and health education. In this sense, we must be able to incorporate new technologies and serious game to the teaching cardiopulmonary resuscitation. a multicenter, comparative and cross-sectional study was carried out to assess the learning of resuscitation of a group that was trained with the use of serious gaming with virtual reality, as compared to a control group trained with conventional classroom teaching. the mean quality obtained in chest compressions for the virtual reality group was 86.1 % (SD 9.3), and 74.8 % (SD 9.5) for the control group [mean difference 11.3 % (95 % CI 6.6–16.0), p < 0.001]. Salivary Alpha-Amylase was 218.882 (SD 177.621) IU/L for the virtual reality group and 155.190 (SD 116.746) IU/L for the control group [mean difference 63.691 (95 % CI 122.998–4.385), p = 0.037]. using virtual reality and serious games can improve the quality parameters of chest compressions as compared to traditional training.

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