Index
2024; Emerald Publishing Limited; Linguagem: Inglês
10.1108/s2050-206020240000024015
ISSN2050-2079
Tópico(s)Law in Society and Culture
ResumoCitation (2024), "Index", Moreira, S.V., Moles, K., Robinson, L. and Schulz, J. (Ed.) Creating Culture Through Media and Communication (Studies in Media and Communications, Vol. 24), Emerald Publishing Limited, Leeds, pp. 143-148. https://doi.org/10.1108/S2050-206020240000024015 Publisher: Emerald Publishing Limited Copyright © 2024 Emerald Publishing Limited INDEX A Cena Muda, 14 A Culpa, 20 Academics, 108 Access policies, 50 Accessible publications, demand and supply of, 108–110 Activism, scholarship as, 112 Advertising and marketing course, 86–87, 90, 92 Agenda of cultural events, 121 Algorithms, 150, 152–154 Amazônia, 105 American Ford Foundation, 118 Anthropological path, 53 Archetypes, 52 Artificial intelligence (AI), 6 ethics, 151–153 misinformation, 153–154 Artists, 2, 13, 21, 24, 26–28, 49 Associated Press, The, 152 Asylums, 142 Audience, 5, 74, 103 Automated content, 7, 150–151, 154 Automated writing, 154 Banco Nacional de Desenvolvimento (BNDES), 104 Barthes and “The Grain of the Voice”, 31–32 Beyond Barbie & Mortal Kombat, 112 “Bibi Ferreira”, 19 Black Brazilians, 26 Blog, 90 Bossa nova, 26 Brasil é o Pais do Futuro, 25–28 Brazil, 24 communication and tourism in, 69 racial democracy, 28–29 theoretical and methodological approaches, 70–73 Brazilian cinema, 12–13 analysis of journalistic texts, 17–21 Brazilian film criticism, 14 Luiz Carlos Merten’s biographical aspects, 12 methodology, 14–16 Brazilian Code of Ethics, 152 Brazilian cultural identity, 12 Brazilian film criticism, 14 Brazilian music, 24, 27 Brazilian Parallel, 104–108 Brazilian singers, 24, 29, 33 Burke, Kenneth, 33, 36 Business models, 114, 117 of Pública, 120 Caçador de Mim, 33 CADASTUR system, 71 Canção Amiga, 30 “Canção da América”, 29 CAPES databases, 64 Carlota Joaquina (1995), 13 Carta à República, 30 Casual players, 107–108 Catholic Church, 34–35 Central do Brasil (1998), 13 Cidade de Deus (2002), 13 Cinearte magazine, 14 Cinelândia, 14 Cinema, 12 Cinema journalism, 12 Cinema Novo movement, 12–13, 18 Cinematography production, 13 Classical ideology of journalism, 119 Clube da Esquina, 25 Co-production, 115, 123 Code of Ethics, 150 for Brazilian Journalists, 151 Collective, 7, 44 Communication, 45, 48, 64–66 in Brazil, 69–73 methodology, 66 role in tourism development, 73–75 and tourism, 64–66 in United States, 67–69 Community-based tourism, 71, 75 Comunicação no turismo, 66 Connections, 143–144 Connectivity, 135 Consumption process, 101 COVID-19, 142–143 pandemic, 132–133, 143 trauma, 143–144 Cultural intervention, 47 Cultural practices, 82, 85, 94 Cultural production, 55 Cultural products, 103, 107, 112 Culture, 1, 4, 25 Curation, 56, 140 Curator, 140 Customer contact, 115 Customization, 115, 124 Cyberselfing, 138, 140 Cyberspace, 139 Dance, 25 Data collection method, 70 Deepfakes, 144 Definitive films, 20 Democracy, 116, 119 Depression Quest, 102 Desk research, 118 Destination branding studies, 68 Devices, 86–87 Dictatorship and musical battles over ideology, 25–28 Digital advertising, 114 Digital communication, 133 Digital culture in relation to empirical research, 82–95 Digital exclusion trauma, 135, 144 Digital inequality, 140 scholars, 135 studies, 136 Digital interfaces, 6 Digital News, 115, 117, 119, 121, 125 Digital transformation, 117 Digital trauma paradox, 6, 143 and self, 133–134 Digital waste, 47 Digitally mediated communication, 134 DiGRA conference (2014), 103 Discrimination, 102–103 Diversity, 103 issues, 106 Documentary film, 12, 17–18 Dramaturgical theory, 141 Dramaturgy, 140–142 Drops, 123 E-mail, 90 Early digital selves, 137–139 EBSCO databases, 64 Ecological tourism, 75 Editorial meetings, 122 Edu Coração de Ouro, 20 Education, 82, 94 Electronic devices, 92 Electronic messages, 90 Em Nome de Deus, 37 Embrafilme, 13 Empirical research, scholarly culture and digital culture in relation to, 82–95 Enciclopédia do Cinema Brasileiro (2004), 14 Erasure, 4, 100 Escola Superior de Propaganda e Marketing (ESPM), 107 Estadão, 120, 122 Ethical issues, 7, 132, 151 Ethics, 151–153 Ethnography, 141 Evolutionary leap, 101 Exclusivity, 120 Exogenous images, 46 Exotism, 72 Exposure value, 46–47 Facebook, 65, 91 live streams, 122 Faces de um Mestre, 12 FAIL Blog, 55 Feature story, 15–16, 18–19 Federação Nacional dos Jornalistas (FENAJ), 151 Feminist theory, 102 Filmelândia, 14 Filmes na TV, 12 Films, 12, 14, 18–20 Framing, 132 From Barbie to Mortal Kombat, 112 GamerGate, 102–104 Gaming industry, 100 GaúchaZH, 117, 119, 121–122 Gender, 53, 100 Gender inequality, 4 Gender-based differentiation, 100 General public, 55 Genosong, 32 “Girls’ Games” Movement, 101 Glass ceiling, 100 Global tourism market, 3, 64, 75 Glossary of Semiotics, 16 Goffman’s theories of dramaturgy, 140 Goffmanian concepts, 141–142 “Grain of the Voice”, The, 31–34, 36 Gutemberg galaxy, 45 Haiti, 28 Hardcore, 107 gamer, 108 player, 107–108 Hominization, 50 Hyperconnectivity, 132 trauma, 134–135 Hyperreality, 138 Iconomania, 48 Iconophagy, 46 Identity, 132–133, 137 signaling, 141 Ideology, dictatorship and musical battles over, 25–28 Image studies, 75 Image tree, 51–53 Imagery, 3, 52 Images, 68, 72 Imaginary, 44–45 Inclusionary/exclusionary process, 140 Inequality, 106 Information and communication technologies (ICTs), 65, 82 Innovation, 120 Innovative theoretical frameworks, 3 Instagram, 65 logic, 48 Institutional Act No. 5 (IA-5), 27 International Game Developers Association (IGDA), 102 International mobility, 68 Internet access, 86, 89 Internet concept, 91 Interview technique, 19 Journalism, 5, 12, 14, 115, 121, 150, 152 Journalist’s Code of Ethics, 150 Journalistic texts, analysis of, 17–21 Jovem Guarda, 27 Know Your Meme (2007), 55–56 Laboratório de Microeletrônica (LME), 104 Learning process, 87 Legisigns, 2, 16–17, 19–20 of journalistic activity, 18 LGBTQ, 102 LOLCats, 55 Los Angeles Times, 153 Luiz Carlos Merten’s biographical aspects, 12 Macunaíma (1969), 19–20 Mapa, 14 Marginalized communities, 71 Marginalized identities, women in technology and erasure of, 100–102 Maria Tres Filhos, 33 Mass media, 47, 132 Mass trauma, 132 Massachusetts Institute of Technology, 101 Massively Multiplayer Online Games, 105 Masters and the Slaves, The, 31 Media, 1, 7, 29, 150 Media communication, 66 Media industry, 47 Media market, 117 Media professionals, 112 Media representation, 29 Mediapart (French digital news organization), 115 Memberful routines, 116, 118 Memebase, 55 Memes, 44, 54–56 meme-generating websites, 56 Messaging, 90, 114, 124, 133 Meta-analysis, 3 Methodology, 45 Microblogging, 91 Milagre dos Peixes (1973), 28, 30 Milton Nascimento, 2, 24, 27, 32–33, 36, 38 Missa dos Quilombos (1981), 2, 31, 34–37 Barthes and “The Grain of the Voice”, 31–32 Brasil é o Pais do Futuro, 25–28 Brazil’s complicated “racial democracy”, 28–29 grain of Milton’s voice, 32–34 Milton Nascimento, 24–25 Milton’s crowning achievement, 34–36 and Milton’s vocal transcendence, 36–38 Milton’s Voice, 29–31 MMO World of Warcraft, 106 Mobile apps, 56 Mobile devices, 82–83, 90 Mobilization, 44 Morro Velho, 30 MPB artists, 27 MPB movement, 28, 32 Multi-User Dungeon/Dimension/Domain (MUDS), 138 Múltiplo e Genial, 12, 17 Music, 2, 24–25, 28, 37, 88 Música Popular Brasileira, 27, 30 Musical esthetics, 30 Nada Será como Antes, 30 Narratives analysis of narrative of communication, 68 in tourist communication, 72 Nascimento, Milton, 24–25 grain of Milton’s voice, 32–34 Milton’s crowning achievement, 34–36 Milton’s vocal transcendence, 36–38 voice, 29–31 National Curriculum Guidelines, 83 National Development Bank, 104 National Newspaper Association, 117 Nationalization, 105 Natural Language Generation, 150 Naturalization process, 100 Networks, 91 New communication technologies (NCTs), 137 News, 150–151, 153 News media, 115 Nexo, 117, 119–120, 122–123 Non-Brazilian groups, 24 O Estado de S. Paulo, 11–12, 17, 114, 117, 119 O Padre e a Moça, 20 O Palhaço15 (2011), 19 Offline events, 122 Online, 142 Online engagement, 4 Online selfing, 138 “Ox-cart” songs, 30 Pandemic, 4, 6, 132, 135, 143 Participatory journalism, 115 Peirce’s Approach to the Self: A Semiotic Perspective, 14 Phenosong, 32 Platform research, 118 Pontifical Catholic University/Rio (PUC/Rio), 151–152 Pornochanchada, 13 Postmodern tourism, 72 Potential racism, 28 Pre-digital public health crises, 132 Press, 14 Press releases, 118 Production, 6, 32, 56, 105 Protest, 28–30 Public identity, 2 Public image, 46, 115, 121 Pública, 119–120, 122, 124 Pública (non-profit investigative agency), 114, 118, 120 Publishers, 114 Quakebot algorithm, 153 Qualisigns, 16 Quality–exclusivity–price, 119 Quilombo dos Palmares, 29 Quilombos, 29 Raça music Barthes and “The Grain of the Voice”, 31–32 Brasil é o Pais do Futuro, 25–28 Brazil’s complicated “racial democracy”, 28–29 grain of Milton’s voice, 32–34 Milton Nascimento, 24–25 Milton’s crowning achievement, 34–36 and Milton’s vocal transcendence, 36–38 Milton’s Voice, 29–31 Race, 24, 30 Racial democracy, 24 Brazil’s complicated, 28–29 Racial oppression, 33–34 Razer (brand), 109 Reader revenue, 115, 118 Reader-centric strategy channels, 122–123 findings, 119 member motivations, 119–121 methodology, 117–118 relationships, 123–124 theoretical framework, 115–117 Reflections, 82–83, 110, 112, 121 Regional Media Studies Research Group, 64 Relationships, 114–115, 123–124 Repercussions, 102–104 Reportagem Pública, 118 Representation, 44–45, 51 Research analysis, 94 Reserva de Mercado, 105 Resumption of the Brazilian Cinema, 13 Retro-feeding process, 87 Rhetoric of Religion, The (1970), 36 Rio de Janeiro, 13, 71–72, 121 Samba, 26 Samba de morro, 26 Savage capitalism, 26 Scholarly culture, 82, 95 in relation to empirical research, 82–95 Scholarship as activism, 112 Science, Technology, Engineering, and Mathematics (STEM), 100 Secondary media, 49 Self, 133–134 and dramaturgy, 140–142 “Self-recycling” of images, 47 Selfing process, 133–137, 144 Semiotic analysis of journalistic text, 15 Semiotic concepts, 2 Semiotic theory, 15–16 Sermo mythicus, 54 Sharing, 44, 56, 91, 93, 142 Signs, 16 Simpósio Brasileiro de Games e Entretenimento Digital, 112 Sinsign, 2, 16, 18–19 Smart phones, 90 Social media, 92, 122 platforms, 4 Social networks, 65 Social organizational methods, 95 Sociocultural topic, 53–54 Songs, 33 Sports, 72 Sports tourism, 72 Stigma, 142–143 Students, 4, 90, 110 Subjectivity, 15, 112 Swiss Oak Foundation, 118 Symbolic interactionism, 140 Symbolic interactionist self, return to, 139–140 Symbolism, 44, 95 Teaching, 66 Technology, 95 women in technology and erasure of marginalized identities, 100–102 Telecommunications, 104 Telecommunications Research and Development Center, 104 Textbooks, 96 Texts, 14–15, 112 The Guardian website, 116 Titanism, 48 Todas as Mulheres do Mundo, 18–20 Todos os Paulos do Mundo, 2, 12, 17 Tourism, 64–66 academic production on, 72 communication and tourism in Brazil, 69–73 communication and tourism in United States, 67–69 industry, 64, 66–68, 74 methodology, 66 organizations, 70 role of communication in, 73–75 Tourist communication, identity and narratives in, 72 Tourist decision process, 65 Transparency, 119 Transubstantiation, 47 Trauma, 132–134 Traumatized self, 6, 132–133, 142–144 Travel blogs, 65 Travessia, 33 TripAdvisor. 65 Trolls, 44, 54–56 Tropicalistas, 27 Twitter, 65, 91 United States communication and tourism in, 67 theoretical and methodological approaches, 67–69 Universidade de São Paulo (USP), 104 University, 4, 85 Vida Provisória, 20 Video games, 101 industry, 101 Video gaming community, 103 technology, 5 Visibility, 44, 46–47, 53, 72, 116 Voice, 30, 36, 137 Web Applications Engineering Laboratory, 152 WhatsApp, 92–93 Women in technology and erasure of marginalized identities, 100–102 Women Up Games, 106 World Tourism Organization, 64 World Trade Center, 133 Yandex (Russian company), 151 Youth, 48 Zero Hora newspaper, 117 Book Chapters Prelims Chapter 1: Mediated Culture and Ethical Tech: Past, Present, and Future Section 1: Media Cultures Chapter 2: Brazilian Cinema Tributes as Journalistic Feature Stories Chapter 3: An Analysis of Milton's Voice in Missa Dos Quilombos: “Raça” in The Music of Milton Nascimento Chapter 4: Memes, Dynamics, and Image Paths Section 2: Media Culture in Everyday Life Chapter 5: Communication and Tourism Research in Brazil and the United States (2000–2019) Chapter 6: The School of Life, University Students, and Mobile Devices in Teaching and Research Chapter 7: Video Games, Diversity, and Gender: Audience Impact, Academic Studies, and Parallels Between Brazil and The United States Section 3: Tech Ethics Futures Chapter 8: COVID-19 and The Traumatized Self: Through the Digital Looking Glass Chapter 9: Journalistic Ethics in The Face of News Produced by Artificial Intelligence Afterword: The Brazil–US Colloquium Past, Present, and Future Index
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