Artigo Acesso aberto Revisado por pares

Virtual Reality in the Classroom: Transforming the Teaching of Electrical Circuits in the Digital Age

2024; Multidisciplinary Digital Publishing Institute; Volume: 16; Issue: 8 Linguagem: Inglês

10.3390/fi16080279

ISSN

1999-5903

Autores

Diego Alejandro Albarracin-Acero, Fidel Alfonso Romero-Toledo, Claudia Esperanza Saavedra Bautista, Edwan Anderson Ariza Echeverri,

Tópico(s)

Augmented Reality Applications

Resumo

In response to the digital transformation in education, this study explores the efficacy of virtual reality (VR) video games in teaching direct current electrical circuits at a public university in Colombia. Using a mixed-method action research approach, this study aimed to design, implement, and evaluate a VR-based educational strategy to enhance undergraduate learning experiences. The methodology integrated VR into the curriculum, facilitating a comparison of this innovative approach with traditional teaching methods. The results indicate that the VR strategy significantly improved students’ comprehension of electrical circuits and increased engagement, demonstrating the utility of immersive technologies in educational settings. Challenges such as the need for technological integration and curriculum adaptation were also identified. This study concludes that VR video games can effectively augment electrical engineering education, offering a model for incorporating advanced digital tools into higher education curricula. This approach aligns with ongoing trends in digital transformation, suggesting significant potential for broad applications across various educational contexts.

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