Virtual Reality in the Classroom: Transforming the Teaching of Electrical Circuits in the Digital Age
2024; Multidisciplinary Digital Publishing Institute; Volume: 16; Issue: 8 Linguagem: Inglês
10.3390/fi16080279
ISSN1999-5903
AutoresDiego Alejandro Albarracin-Acero, Fidel Alfonso Romero-Toledo, Claudia Esperanza Saavedra Bautista, Edwan Anderson Ariza Echeverri,
Tópico(s)Augmented Reality Applications
ResumoIn response to the digital transformation in education, this study explores the efficacy of virtual reality (VR) video games in teaching direct current electrical circuits at a public university in Colombia. Using a mixed-method action research approach, this study aimed to design, implement, and evaluate a VR-based educational strategy to enhance undergraduate learning experiences. The methodology integrated VR into the curriculum, facilitating a comparison of this innovative approach with traditional teaching methods. The results indicate that the VR strategy significantly improved students’ comprehension of electrical circuits and increased engagement, demonstrating the utility of immersive technologies in educational settings. Challenges such as the need for technological integration and curriculum adaptation were also identified. This study concludes that VR video games can effectively augment electrical engineering education, offering a model for incorporating advanced digital tools into higher education curricula. This approach aligns with ongoing trends in digital transformation, suggesting significant potential for broad applications across various educational contexts.
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