Artigo Acesso aberto Produção Nacional

O lugar do Game Studies na História Digital e a importância dos jogos eletrônicos como fontes históricas

2024; INSTITUTO FEDERAL DO RIO GRANDE DO SUL; Volume: 13; Issue: 2 Linguagem: Inglês

10.35819/tear.v13.n2.a7460

ISSN

2238-8079

Autores

Antonio Diogo Greff de Freitas,

Tópico(s)

Media and Digital Communication

Resumo

This article aims to reflect from a theoretical perspective on the insertion and connection between the field of Game Studies and the study of Digital History. Its second point is to understand how the digital space works and, simultaneously, to present and overcome the model of historical sources in force in recent times when we refer to games, especially in Brazil. Thus, it seeks to demonstrate the relevance of electronic games as a historical source, beyond their representations of the past, but as agents of time and as transformers of sociabilities and cultures. To this end, definitions and different perspectives are listed and discussed by authors from the so-called Game Studies and Historical Game Studies, and demonstrations of different characteristics of groups of historical sources in electronic games are provided. As a result, we can progress in the study of games in research in History. Finally, it was possible to demonstrate and clarify definitions and connect multidisciplinary studies, as well as advance the possibilities of using sources in historical research through the analysis of electronic games. Keywords: Digital History. Game Studies. Historical Sources. Electronic Games.

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