Understanding machinima: essays on filmmaking in virtual worlds
2014; Association of College and Research Libraries; Volume: 51; Issue: 07 Linguagem: Inglês
10.5860/choice.51-3736
ISSN1943-5975
Autores Tópico(s)Artistic and Creative Research
ResumoAcknowledgements Preface Henry Lowood Introduction Jenna Ng I. Thinking Machinima 1. Machinima: Cinema in a minor or multitudinous key? William Brown and Matthew Holtmeier 2. Beyond Bullet Time: Media in the knowable space Chris Burke 3. Be(ing)Dazzled: Living in machinima Sheldon Brown 4. Moving Digital Puppets Michael Nitsche, Ali Mazalek and Paul Clifton 5. Facing the Audience: A dialogic perspective on the hybrid animated film Lisbeth Fr lunde 6. Dangerous Sim Crossings: Framing the Second Life art machinima Sarah Higley II. Using Machinima 7. The Art of Games: Machinima and the limits of art games Larissa Hjorth 8. Playing Politics: Machinima as live performance and document Joseph DeLappe 9. Virtual Lens of Exposure: Aesthetics, theory, and ethics of documentary filmmaking in Second Life Sandra Danilovic 10. Call It a Vision Quest: Machinima in a First Nations context Beth Aileen Dillon and Jason Edward Lewis 11. World of Chaucer: Adaptation, pedagogy, and interdisciplinarity Chris Moore and Graham Barwell 12. A Pedagogy of Craft: Teaching Culture Analysis with machinima Jenna Ng and James Barrett Agency, Simulation, Gamification, Machinima: An interview with Isabelle Arvers Isabelle Arvers and Jenna Ng Notes on Contributors Glossary Index
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