Silent Hill 2 and the Curious Case of Invisible Agency
2013; Springer Science+Business Media; Linguagem: Inglês
10.1007/978-3-319-02756-2_22
ISSN1611-3349
Autores Tópico(s)Narrative Theory and Analysis
ResumoThis paper outlines the concept of agency in interactive narratives and focuses on the video game Silent Hill 2 as a successful example that defies the very concept. In what ways agency was deemed as an essential part in interactive narratives and narrative video games are summarized. Then the method of agency in Silent Hill 2 is proposed as an alternative to our familiar understanding of the concept agency and is entitled as invisible agency.
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